Hiển thị các bài đăng có nhãn ea. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn ea. Hiển thị tất cả bài đăng

Chủ Nhật, 25 tháng 12, 2011

E3 2011: Pet Society Vacation on iPhone takes your Facebook pet on a tropical trip

Before this year's E3, we were given nothing more than a name to go on for EA Interactive and Playfish's newest iOS game, but what a name it was: Pet Society Vacation. Today, we may not have been able to go hands-on with Pet Society Vacation, or even see it in action (due to a temporary wi-fi issue), but we did learn more about what makes this expansion of the established Facebook game tick.

First and foremost, Pet Society Vacation isn't so much a new game as it is a way for you to earn exclusive items back in your Facebook game. Your pet's appearance and level from Facebook will be brought over to this tropical expansion and island, where you'll be given a house boat. The house boat has a single room, but over time can be expanded just like your normal home. These rooms, of course, will be empty, so a set of tropical item shops will be available in the game to allow you to outfit both your new rooms and your pet in tropical gear. Unfortunately, if you have any themed items currently in your Facebook inventory, you can't access these from Vacation, so you really are starting from scratch in that respect.

As for earning coins in Vacation, you'll be able to visit friends and care for your friends' pets as you'd expect, but you can also play a new Scuba-diving mini-game to dig for not only coins under the water, but also new decorative items for your house boat.

Even if you have a lot of Pet Society friends in the original game on Facebook, you won't be able to send free gifts to all of them via the app; only the ones that also play Vacation on iPhone. Additionally, due to the fact that both games on are different platforms, you'll have to accept not being able to use your saved premium currency on Facebook over in Vacation and vice versa.

Pet Society Vacation will launch on iPhone and iPod Touch later this summer and will be free to download. Get ready to connect your Facebook account once more to start new adventures with your pets on the go!

Thứ Tư, 14 tháng 12, 2011

The Sims Social yanked millions of Zynga players, Raptr report suggests

With over 66 million monthly players, we all know that The Sims Social is killing it. But EA and Playfish's flagship social game might be killing more than just it --the game is rapidly killing off Zynga's player base, if you ask Raptr. The 10 million-strong social network for gamers has issued another report based on the data it gathers from its users, and it doesn't look pretty.

Well, it's not looking pretty for Zynga, at least. Raptr found that a whopping 50 percent of The Sims Social players are also playing Zynga's games. More importantly, play time for both FarmVille and Empires & Allies has dropped 25 percent since EA launched its secret weapon, while CityVille dipped just 10 percent in play time. The latter is thanks to a number of promotions and major content additions like the recent Enrique Iglesias event and the ongoing Governor's Run goals.

Still, that means 33 million Zynga fans are playing both The Sims Social and the top Zynga games. (Keep in mind, this study was conducted before Adventure World surpassed FarmVille.) So, how did EA do it? Well, aside from attracting a swath of Zynga game players, the company marketed heavily to its existing social game players and even the 10 million remaining The Sims 3 fans on the PC. As a result, The Sims Social has effectively cannibalized EA's own player base, according to Raptr.
Raptr Report The Sims Social
As for how EA can strike gold again on Facebook, Raptr suggests the company looks at its most recent buy: PopCap. According to the study, social versions of the publisher's core franchises like Dragon Age Legends didn't do so hot. (Who woulda' thunk it?) But the social network finds that anywhere from around 58 to 75 percent of those who enjoy PopCap casual games also play social games.

In other words, EA is sitting on the weapons cache of a lifetime, but after Zynga Unleashed, it's clear that Zynga plans to return fire. Find the full report from Raptr right here in PDF form.

Are you a Zynga game player that has also been sucked into The Sims Social? Do you think EA will attract even more Zynga fans through PopCap and Playfish?

PopCap to set fire to iPhone, iPad this winter with Popcorn Dragon

Look, PopCap, first you give us a lust for diamonds, and now you're just making us downright hungry. Bejeweled Blitz maker PopCap Games just announced Popcorn Dragon during an EA event in New York City. The game will have players shoot fireballs at flying popcorn kernels by touching the screen, and that adorable dragon will try to eat it all, according to Joystiq.

Popcorn Dragon has no specific release date nor were any other platforms mentioned during the game's reveal. Adding to the mystery, PopCap has yet to reveal a price, though we doubt it will stray far from the coveted $.99 price point. Actually, the EA-owned studio has become quite the fan of microtransactions as of late, so "free" is certainly a possibility.
Popcorn Dragon logo
But back to the game: It looks as if players will feed their miniature dragon across several movie scenes, earning stars and bumping up the infamous score multiplier for quick, accurate fireball shots. Players will be able to buy upgrades with "Tickets," reinforcing the assumption that microtransactions will be a major component to Popcorn. Well, that and growing that cute little whelp's tail. Now, where in the world is the Pop Secret?

Are you excited for PopCap's next big game? What do you think of the studio's next crack at an original idea?

Burnout Crash comes to iOS this fall with help from David Hasselhoff [Interview]

Earlier this year, Criterion Games and Electronic Arts released Burnout Crash for XBLA on Xbox 360 and PSN on PlayStation 3. The game takes auto destruction to a new level with plenty of gameplay modes and speed. The game allows you to send cars crashing into one another, detonating massive explosions with the press of a button. Boss vehicles like limos, pizza trucks and ice cream trucks are thrown into the works, with the game still looks to retain a fast-paced environment. While console gamers have already been able to get their fill of this arcade title, mobile gamers will finally be able to do so this holiday season.

Burnout Crash will be launching on iOS this fall, for iPad and iPhone 4. The game has 18 traffic junctions (settings), three different gameplay modes and an '80s inspired soundtrack featuring songs by Vanilla Ice and Gloria Estefan. The game will feature Autolog technology, bringing a major social edge to the experience, as users will be able to connect with others and compare their stats across the game's different modes. You'll also be able to challenge friends directly via "Autolog Challenges," for some head-to-head fun.

While the mobile version of the game has just now been officially announced, the console versions of the game already come with some pretty heavy backing and publicity, thanks to a partnership with the Knight Rider himself–David Hasselhoff. David has been featured in three commercials for the game, each one funnier and crazier than the last, and we were lucky enough to get to speak to David about his experience creating them, and his thoughts on Burnout Crash in general.

We asked David what it was about Burnout Crash that made him want to partner up with EA, and he could answer in a single word: "Explosions." Going into more detail, the Hoff told us that he "love[s] to blow things up," and that even as a child, he was all about the stunts and explosions. He told us of a go-kart he had as a child that he would send off of makeshift ramps, and that his role as Michael Knight in Knight Rider, it was fitting because "Knight Rider had tons of explosions" as well, so these explosions really "drew him" into the game.

But aside from explosions, what else makes Burnout Crash great? According to David, the game is simply "fun and funny," and that it makes you "use your brain to figure things out." With each level in some of the game's modes (both on iPhone and console) allowing you to earn higher and higher scores so long as you keep the explosions going, we suppose he's right.

While the ideas for the three commercials weren't David's, he says that he did ad-lib in the phrases of his "Chicken Man" and "Cheerleader" personas. "I said the things like 'Eat my pom poms' and 'Time to get plucked.'" At first, EA wanted him to dress as a female cheerleader for the second video in the series, but after dressing as a woman in The Producers on stage, he said he would rather stick to the male outfit this time around, "especially after putting on the wig." This isn't to say that David doesn't know how to have a good time. He says he loves "self-effacing humor that the kids will love or relate to." "If you can stay relevant with the kids, then you'll last forever," Hasselhoff tells us.

We asked David what he thought about Burnout Crash coming to iPhone, and he instantly unleashed his excitement. Apparently, the Hoff has become quite the mobile gamer. He says people are often shocked when he tells them "I'm going on a 21 hour flight around the world." They wonder how he can remain sane while being isolated for so long, but he says he thrives on it. "I love it. It lets me catch up with television shows." He also spends some of that time gaming on his iPhone.

"I wasn't always a big mobile gamer," he says, but that a happy accident got him into it. "I needed a roadie, so my 25-year old nephew has started traveling with me. He accidentally loaded all of his games onto my iPhone." He says that it's funny when he's surrounded by people on a plane, and here are these "two grown men are playing with rollercoasters, going ooh!"

We here at Games.com love what the united front of Hasselhoff and EA have been able to put together, so make sure to check out one of David's commercials below, and keep checking back with us as we bring you more details about Burnout Crash on iPhone in the future.


Are you excited about Burnout Crash on iPhone / iPad? Have you already tried the game on Xbox 360 or PlayStation 3? What do you think of the trio of commercials filmed with David Hasselhoff?

Thứ Sáu, 9 tháng 12, 2011

The Sims FreePlay on iOS takes cues from The Sims Social next month

The Sims FreePlay
Are you ready to live two lives with no escape? Then step right into The Sims FreePlay. EA's brand new Sims game for iPhone and iPad will live up to its title, taking a cue from the largely successful The Sims Social for Facebook. However, this game will operate differently than both traditional Sims games and its social counterpart in that it will operate on a 24-hour cycle.

According to PocketGamer, this will entice players to check out what their Sims are up to throughout the day, rather than play for extended sessions. Well, if you ask the 6 million daily The Sims Social players, that sounds more like the Facebook game than we thought. Of course, the game will be supported by microtransactions for things like furniture and in-game speed boosts. (This little factoid leads us to believe your progress in the game is limited somehow.)

But here's where the differences begin: Players will be able to manage up to 16 Sims at a time. Better yet, you'll also get to customize your Sims' town with shops and parks--neither of which you can do in The Sims Social. Based on early screens, this version of The Sims looks more like its traditional counterparts than what's on Facebook. In other words, it looks a helluva lot better. The Sims FreePlay hits iPhone and iPad next month, and we'll be all over it like Sims on Simoleons.

Are you psyched about a free version of The Sims on your iPhone? Are you still digging The Sims Social?

Thứ Tư, 26 tháng 10, 2011

PopCap to set fire to iPhone, iPad this winter with Popcorn Dragon

Look, PopCap, first you give us a lust for diamonds, and now you're just making us downright hungry. Bejeweled Blitz maker PopCap Games just announced Popcorn Dragon during an EA event in New York City. The game will have players shoot fireballs at flying popcorn kernels by touching the screen, and that adorable dragon will try to eat it all, according to Joystiq.

Popcorn Dragon has no specific release date nor were any other platforms mentioned during the game's reveal. Adding to the mystery, PopCap has yet to reveal a price, though we doubt it will stray far from the coveted $.99 price point. Actually, the EA-owned studio has become quite the fan of microtransactions as of late, so "free" is certainly a possibility.

Burnout Crash comes to iOS this fall with help from David Hasselhoff [Interview]

Burnout Crash will be launching on iOS this fall, for iPad and iPhone 4. The game has 18 traffic junctions (settings), three different gameplay modes and an '80s inspired soundtrack featuring songs by Vanilla Ice and Gloria Estefan. The game will feature Autolog technology, bringing a major social edge to the experience, as users will be able to connect with others and compare their stats across the game's different modes. You'll also be able to challenge friends directly via "Autolog Challenges," for some head-to-head fun.