Namco Bandai has as bad a case of sequelitis with its Tales series that Square Enix has with its Final Fantasy franchise. Marking the 14th (seriously) game in the series, the publisher announced that Tales of Kizna will launch on DeNA's Mobage. Slated to release only on Japan's version of the popular mobile social game network, KLab Ltd is handling the game's creation.
The Tales series of Namco RPGs (role-playing games) always takes on a heavy Japanese anime aesthetic with real-time combat and deep, twisting plots, but Tales of Kizna will have players battle enemies cooperatively using character cards. And since the game will feature characters spanning the entirety of the franchise, we're expecting a much lighter story this time.
Players, as with most social games, will have the option to join guilds and form parties to do battle with one another. On paper at least, the game sounds a whole lot like a mobile Mafia Wars, but with a card game as its combat system. Tales of Kizna is due out on Japan's Mobage network this November, and Japanese fans of the series can pre-register for the game right now.
We imagine this game marks the start of Namco Bandai's joint venture with the social gaming giant, BDNA Inc. DeNA has reportedly had trouble gaining a foothold in the U.S. and abroad with its Android version of Mobage. But to help move that along (as its main competitor, Gree, gets a move on with OpenFeint), the company has reigned in some big time developers. For one, No More Heroes maker Grasshopper Manufacture looks to bring the bloodiest social game to date to Mobage in Japan and abroad.
[Via Gamasutra]
Do you think such a niche RPG will do well on DeNA's Mobage network? Do you wish DeNA and its competitors would bring such games stateside and elsewhere?
Hiển thị các bài đăng có nhãn mobile gaming. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn mobile gaming. Hiển thị tất cả bài đăng
Thứ Tư, 14 tháng 12, 2011
Thứ Sáu, 9 tháng 12, 2011
The Sims FreePlay on iOS takes cues from The Sims Social next month
The Sims FreePlay
Are you ready to live two lives with no escape? Then step right into The Sims FreePlay. EA's brand new Sims game for iPhone and iPad will live up to its title, taking a cue from the largely successful The Sims Social for Facebook. However, this game will operate differently than both traditional Sims games and its social counterpart in that it will operate on a 24-hour cycle.
According to PocketGamer, this will entice players to check out what their Sims are up to throughout the day, rather than play for extended sessions. Well, if you ask the 6 million daily The Sims Social players, that sounds more like the Facebook game than we thought. Of course, the game will be supported by microtransactions for things like furniture and in-game speed boosts. (This little factoid leads us to believe your progress in the game is limited somehow.)
But here's where the differences begin: Players will be able to manage up to 16 Sims at a time. Better yet, you'll also get to customize your Sims' town with shops and parks--neither of which you can do in The Sims Social. Based on early screens, this version of The Sims looks more like its traditional counterparts than what's on Facebook. In other words, it looks a helluva lot better. The Sims FreePlay hits iPhone and iPad next month, and we'll be all over it like Sims on Simoleons.
Are you psyched about a free version of The Sims on your iPhone? Are you still digging The Sims Social?
Are you ready to live two lives with no escape? Then step right into The Sims FreePlay. EA's brand new Sims game for iPhone and iPad will live up to its title, taking a cue from the largely successful The Sims Social for Facebook. However, this game will operate differently than both traditional Sims games and its social counterpart in that it will operate on a 24-hour cycle.
According to PocketGamer, this will entice players to check out what their Sims are up to throughout the day, rather than play for extended sessions. Well, if you ask the 6 million daily The Sims Social players, that sounds more like the Facebook game than we thought. Of course, the game will be supported by microtransactions for things like furniture and in-game speed boosts. (This little factoid leads us to believe your progress in the game is limited somehow.)
But here's where the differences begin: Players will be able to manage up to 16 Sims at a time. Better yet, you'll also get to customize your Sims' town with shops and parks--neither of which you can do in The Sims Social. Based on early screens, this version of The Sims looks more like its traditional counterparts than what's on Facebook. In other words, it looks a helluva lot better. The Sims FreePlay hits iPhone and iPad next month, and we'll be all over it like Sims on Simoleons.
Are you psyched about a free version of The Sims on your iPhone? Are you still digging The Sims Social?
Thứ Sáu, 30 tháng 9, 2011
CrowdStar, others dock in Sibblingz Spaceport for mobile social games
If we haven't driven home yet that mobile will be massive in the future of social games, we clearly haven't done our job. Luckily, news like the fact that Sibblingz has signed on It Girl creator CrowdStar and a number of other developers to use its Spaceport service helps us make good on that.
TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.
Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.
What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.
Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.
Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.
Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment
TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.
Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.
What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.
Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.
Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.
Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment
Thứ Hai, 26 tháng 9, 2011
Finally, hang out with your Android buddies in Hanging With Friends
It looks like Tuesday is unofficially Zynga Game Day, as the company just announced that Hanging With Friends is now available for free on the Android Market. Keep in mind, this comes just minutes after the company revealed Mafia Wars 2. Even better news than the fact that Android players can get in on Zynga With Friends's second mobile game is that it's now cross-platform ready.
Yes, now you can play both your iPhone-toting friends and your best Android-owning enemies buds in this crazy take on the classic pen and paper game of Hangman. In case you're unfamiliar, Hanging With Friends takes the popular turn-based exchange of the wildly popular Words With Friends and applies that to a wacky game of Hangman, but with some twists.
For one, players who choose their word for an opponent are limited by the letters provided to them. Then, that challenge is sent to a player who must guess the word with a limited amount of guesses. This exchange of posing challenges and guesses continues asynchronously until one player loses all of their balloons and falls into a pit of lava or other various deathtraps.
Luckily, you have a series of power-ups at your disposal that can restore some of your guesses or reveal letters that may or may not be part of the word your friend chose in secret. Of course, these boosts cost Coins, which you can accumulate over time by winning Hanging With Friends matches or purchasing them outright in-game.
Gallery: Hanging With Friends on Android
Of course, the Android version contains all of the features that its iOS counterpart sports, like the ability to play up to 20 games at a time, in-game chat and push notifications. Finally, you can add friends via your existing With Friends account, or just connect to Facebook (like everyone else) to find more folks to crush with your wordsmithery. Have at thee, Fandroids.
Click here to download Hanging With Friends on the Android Market Now >
Are you psyched that Hanging With Friends has finally come to Android? What other Zynga games do you hope to see on Android phones on the future? Sound off in the comments. Add Comment
Yes, now you can play both your iPhone-toting friends and your best Android-owning enemies buds in this crazy take on the classic pen and paper game of Hangman. In case you're unfamiliar, Hanging With Friends takes the popular turn-based exchange of the wildly popular Words With Friends and applies that to a wacky game of Hangman, but with some twists.
For one, players who choose their word for an opponent are limited by the letters provided to them. Then, that challenge is sent to a player who must guess the word with a limited amount of guesses. This exchange of posing challenges and guesses continues asynchronously until one player loses all of their balloons and falls into a pit of lava or other various deathtraps.
Luckily, you have a series of power-ups at your disposal that can restore some of your guesses or reveal letters that may or may not be part of the word your friend chose in secret. Of course, these boosts cost Coins, which you can accumulate over time by winning Hanging With Friends matches or purchasing them outright in-game.
Gallery: Hanging With Friends on Android
Of course, the Android version contains all of the features that its iOS counterpart sports, like the ability to play up to 20 games at a time, in-game chat and push notifications. Finally, you can add friends via your existing With Friends account, or just connect to Facebook (like everyone else) to find more folks to crush with your wordsmithery. Have at thee, Fandroids.
Click here to download Hanging With Friends on the Android Market Now >
Are you psyched that Hanging With Friends has finally come to Android? What other Zynga games do you hope to see on Android phones on the future? Sound off in the comments. Add Comment
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