Thứ Sáu, 30 tháng 9, 2011

FarmVille Pic of the Day: Myhomefarm23's angular English countryside

Click here to make the image larger.

Today's featured farm was created by FarmVille Forums member, Myhomefarm23. This FarmVille English Countryside plot is a great example of intelligent farm design. Sure it's a farm art masterpiece, but it's also functional!

Myhomefarm23 went about creating this absurd tree design without a single orchard, laughing at anyone who squishes their beautiful trees into storage bins. Breathtaking rows of fruit trees line the path leading up to the Eiffel Tower located at the center of the farm, creating a truly spectacular effect. Not only that, but if you look closely, where there isn't trees, the farm is full of animals! This, folks, is an exceptional sheep and pig breeding design. If harvested consistantly, this farm could turn a huge profit! Just looking at this excellent farm makes me wish I was Myhomefarm23's neighbor, just so I could reap some of the rewards :)

I just hope Myhomefarm23 has plenty of Farm Hands and Arborists saved up or they're in for a lot of clicking!

What do you think of this great English Countryside design?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Tagged bulks up for a bout with Facebook, acquires WeGame

The imminent battle between Facebook and Google+ over social games domination has a potential, scrappy third contender. People often forget about Tagged, the San Francisco-based social network with a considerable 100 million plus users. Video games, our favorite thing to talk about, might change all that, as the company announced that it has purchased WeGame.

WeGame is a cross between a social network for gamers in vein of services like Raptr and an online store with digital copies of games. Of course, terms of the deal weren't disclosed, and it's unclear exactly how the social network will make use of its new gaming network-meets-game store.

This news is especially striking considering the fact that Tagged already offers social games to its users. In fact, the company hired former Pogo VP Andrew Pederson to oversee its social gaming efforts. Perhaps that venture hasn't produced results, or Tagged simply looks to further bolster its social gaming efforts. Unfortunately, we currently haven't a clue.

According to TechCrunch, Tagged will reveal the details of how WeGame's technology will be incorporated "in the coming months." The company in question is run by a mere four employees, so we imagine there is a good amount of automation going on there, something Tagged could be looking to take advantage of.

It's also worth noting that WeGame is heavily skewed toward the hardcore crowd, offering a number of games for sale that only fans of franchises like World of WarCraft might recognize. That said--and this is pure speculation--Tagged could be looking in a completely different direction than Facebook is and Google+ appears to be: the proverbial Call of Duty player. Hey, if the social network has found strong enough of a niche to thrive in the shadow of Facebook, perhaps it has found another.

Are you either a Tagged or WeGame user? What do you think of Tagged picking up another games service when it already offers games? Sound off in the comments. 1 Comment

CrowdStar, others dock in Sibblingz Spaceport for mobile social games

If we haven't driven home yet that mobile will be massive in the future of social games, we clearly haven't done our job. Luckily, news like the fact that Sibblingz has signed on It Girl creator CrowdStar and a number of other developers to use its Spaceport service helps us make good on that.

TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.

Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.

What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.

Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.

Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.

Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment

Thứ Năm, 29 tháng 9, 2011

Earn 2 free FarmVille Farm Cash in Yahoo promotion

It looks like we're seeing a change for the better in terms of free Farm Cash promotions in FarmVille, as there's another available this afternoon, from Yahoo. Technically, this promotion is encouraging users to add Yahoo! as their browser homepage, but as usual, there's a way around that (that still allows you your free Farm Cash)!

To start, you'll need to click on the sponsored link window displaying the Yahoo "Y" and then wait for the window to load (it might take a bit longer than normal, as the promotion has to decide which browser you're using to access it). From there, you're given instructions on how to make Yahoo! your homepage on that particular browser, but at the bottom of the window sits a countdown timer that starts at 30 seconds and slowly counts down (much more slowly than 30 seconds, that is). When it finally does run out, you can click on the "Finish" button to end the promotion and receive your two Farm Cash.

As usual, your Farm Cash should automatically update into your account upon closing this activity window, but if it doesn't, a simple refresh of the game should do the trick. Either way, make sure to complete this activity the very first time you see it appear under your FarmVille gameplay area, as these cross-promotions tend to be incredibly fast-moving, and may disappear even after refreshing the page.

Were you able to earn your free Farm Cash from Yahoo, or has the promotion not appeared for you yet? Sound off in the comments.

FarmVille Capital One Free Gift: What's inside?

If you've played FarmVille at all in the last 24 hours, you're likely aware that a Capital One cross-promotional farm has appeared in the game, giving you a chance to earn a free Capital One Goat and some "Capital One" instant grow. What you might have missed, however, is the release of a Capital One Gift on the game's free gifts page. This box can be thought of as a mystery box, as you'll never know which item you'll receive when opening one.

There are quite a few items that can be found inside each Capital One Gift, but unfortunately only a few are really "exciting." Here's a list of items that we've received from those boxes so far:

Pygmy Goat
Animal Feed
Passion Fruit Tree
Flower Sheep
Farmhand

While the Pygmy Goat and Farm Sheep are cute little animals, we've easily received an overwhelming amount of Passion Fruit Trees, and little of everything else. Whether that means those are the most common prizes, or we're just "unlucky" remains to be seen. This Capital One gift will only be available to send for the next nine days, so make sure to send some now while you still can (and ask for some in return!).

Have you received any other items from your Capital One Gifts? Let us know and we'll add them here! Sound off in the comments.

Facebook game lets you solve anagrams to save Canada's forests

If you've become a fan of Zynga's newest Facebook game Adventure World (now Adventure World - An Indiana Jones Game), and are ready to lay down some real-world money in the game, you now have some extra incentive to do so. For every Game Card redeemed in the game, you'll receive 15 Energy Packs.

Unfortunately, we're not sure exactly what that means. We'd love for it to mean 15 full energy refills, but if you look inside the game, a 30 Energy pot of coffee costs a whopping 30 Adventure Cash. Now, I don't know about you, but that doesn't seem like something Zynga would just give away for free, especially in bulk. This leaves us with another option, the single cup of coffee, which gives you just five energy points. This would be a decent boost, since we're talking about a "free" prize after all, but even then, it still likely won't take you long to burn through all of those bonus energy points.

What's worse, there's yet another option for energy refills: a Bolt that gives you just one energy point. Surely this isn't the "Energy Packs" Zynga is talking about, but it's something to keep in mind all the same. We're working on discovering just which kind of "Energy Pack" you'll receive when redeeming a Zynga Game Card, but for now, why not take a look at our tools upgrade guide, so you'll be able to upgrade your tools to do more work for less energy to make all of your points go that much further.

Will you redeem a Zynga Game Card to earn 15 free Energy Packs? If you have, which specific kind of pack did you receive? Sound off in the comments.

Thứ Hai, 26 tháng 9, 2011

Finally, hang out with your Android buddies in Hanging With Friends

It looks like Tuesday is unofficially Zynga Game Day, as the company just announced that Hanging With Friends is now available for free on the Android Market. Keep in mind, this comes just minutes after the company revealed Mafia Wars 2. Even better news than the fact that Android players can get in on Zynga With Friends's second mobile game is that it's now cross-platform ready.

Yes, now you can play both your iPhone-toting friends and your best Android-owning enemies buds in this crazy take on the classic pen and paper game of Hangman. In case you're unfamiliar, Hanging With Friends takes the popular turn-based exchange of the wildly popular Words With Friends and applies that to a wacky game of Hangman, but with some twists.

For one, players who choose their word for an opponent are limited by the letters provided to them. Then, that challenge is sent to a player who must guess the word with a limited amount of guesses. This exchange of posing challenges and guesses continues asynchronously until one player loses all of their balloons and falls into a pit of lava or other various deathtraps.

Luckily, you have a series of power-ups at your disposal that can restore some of your guesses or reveal letters that may or may not be part of the word your friend chose in secret. Of course, these boosts cost Coins, which you can accumulate over time by winning Hanging With Friends matches or purchasing them outright in-game.
Gallery: Hanging With Friends on Android
Of course, the Android version contains all of the features that its iOS counterpart sports, like the ability to play up to 20 games at a time, in-game chat and push notifications. Finally, you can add friends via your existing With Friends account, or just connect to Facebook (like everyone else) to find more folks to crush with your wordsmithery. Have at thee, Fandroids.

Click here to download Hanging With Friends on the Android Market Now >

Are you psyched that Hanging With Friends has finally come to Android? What other Zynga games do you hope to see on Android phones on the future? Sound off in the comments. Add Comment

Game of the Day: Alchemy

alchemy game of the dayAlchemy is a game of strategy and wit. Carefully place runes and turn the entire board to gold. You can only place runes next to pieces of the same color or shape. However, you can place a rune of any color or shape next to a grey stone. If you can't place the rune, you may discard it. But be careful, discard four runes in a row and it'll be game over! If you fill a row or column with runes, they'll all disappear, opening up the board. Similarly, a skull will let you destroy any rune on the board.

Alchemy may seem complicated at first, but once you grasp the basics, you'll be hooked on its addictive gameplay. Good luck!

Click here to play Alchemy!
alchemy game of the day     alchemy game of the day
What did you think of Alchemy? Where you able to turn lead into gold?

Chuck star Yvonne Strahovski is awfully addicted to Angry Birds

Another falls to the power of casual games. Just as actress Emma Stone had to go cold turkey on FarmVille, Chuck star Yvonne Strahovski has admitted to Collider an acute Angry Birds addiction. The actress (and voice of Miranda Lawson in Bioware's Mass Effect series) told the website she's not just hopelessly addicted to the game, but has some serious bird-slinging game.

"I don't know if this classifies as a video game, but I have a terrible obsession with Angry Birds," Strahovski admitted to Collider. "I have 3 stared every single level that has ever come out ever except for this one in this moon thing that just came out." Well, she already has me beat, it seems, and likely many of you.

When asked whether she used YouTube or something else to cheat, the Australian starlet replied, "No. I am legitimate. The only thing I looked up is that I could't find the last two golden watermelons in the Rio version. I could't find them. I was like, 'Where are the watermelons?!' So I had to go online and find out where they were." Alright, we get it, so you know your stuff.

Her next mission? Clear every level in the game with 100 percent using the Mighty Eagle. Well, I guess that's about the only challenge she has left, considering she's obliterated every last level. After that, maybe she might consider voice over work for the upcoming Angry Birds movie when it goes into production in oh, I don't know, two years? And who knows, maybe you'll catch her in a Starbucks, flicking away to destroy your high score sometime soon.

[Via Kotaku]

[Image Credit: Collider]

Are you still addicted to Angry Birds after all this time? Have you accomplished more in the game than lovely Yvonne? Sound off in the comments. Add Comment

Chủ Nhật, 25 tháng 9, 2011

More Like 'Team FarmVille 2': Portal creator sets Steam Trading loose

Steam Trading
If you hadn't noticed, Portal creator Valve's Steam service and store is slowly becoming more and more like ... FarmVille. I know, it sounds strange, but true. The maker of some of the most hardcore, intense shooter games of all time like Half Life and Team Fortress has released the final version of Steam Trading. This new feature was released in a beta test last month, but now is ready for everyone. Better yet, the feature is available for two more games, at that: Portal 2 and Sega's Spiral Knights.

This feature allows Steam users to trade and gift items to their friends regardless of whether they're logged into their game of choice. Now, players can trade items or (new, never-played) games with friends for whatever they feel is an equal exchange. For instance, a Team Fortress 2 player can trade the hat she found while playing with a friend who has a nifty shield that she wants for her Spiral Knight.

However, players must be friends over Steam (or be in a Group Chat) to trade or give items to one another. Hmm, that sounds vaguely familiar, no? From offering free-to-play multiplayer games earlier this year like Spiral Knights to now allowing players to give each other items through a friends list, Steam has slowly become more and more like Facebook as a games platform. While its far from Facebook and its games, and likely always will be, the influence is undeniable. All we're waiting for is the day it takes Energy to fire bullets in Team Fortress 2. (Fat chance ... we hope.)

[Via Kotaku]

Are you excited to be able to trade with friends in some of your Steam games? Do you think Steam is showing its affinity for the Facebook style of gaming? Sound off in the comments. Add Comment.

CityVille VIP Gift feature rewards you for sending your friends gifts

A new incentive program has launched in CityVille, that will attempt to have you send all of your CityVille neighbors a "VIP Gift" in exchange for earning something yourself. Instead of being met with the free gifts page or any other menu upon loading the game, you'll instead be shown this page from time to time, giving you options for your free prize. Unfortunately, if you receive items like these, it's unlikely to do any good.

For an example of the prizes offered, we need look no further than my own game, where I was offered two Plaza Flowers or two Parking Lots for sending out these VIP Gifts. When approached with something like this yourself, you'll need to simply click on the Send button under one of the two (as seen below) to send all friends a VIP Gift, and earn your own rewards as promised. As for these VIP Gifts that you're sending, it seems as though they are nothing but those rewards that you have been offered yourself. It's either that, or all of my friends suddenly decided to send me Plaza Flowers and Parking Lots as their free gifts today, as my inbox was full of them!

This all being said, I have to say I'm a bit disappointed in the prizes offered. They're relatively inexpensive to purchase outright from the store, so why should I send out request after request to every friend that has ever played the game, knowing that many of them will be ignored, or that I risk annoying friends that have already quit playing, or have little use for these items? While that may be an over-complication of the situation, I guess it all boils down to wanting some exclusive items to make this worth our while. If Zynga decides to offer some, we'll make sure to let you know.

What do you think of this new VIP Gift feature? Sound off in the comments.

CityVille Crew Pack saves you time on staffing your buildings

Along with the new Zoning Permit Expansion Packs launched in CityVille over the weekend comes a new Crew Pack that serves a similar function. This Crew Pack costs 25 City Cash and will give you a 20 Crew Member bonus that stays on your account until all 20 crew members have been used.

So, how does this work exactly? It's simple: When you go to build any kind of structure that requires you to staff your building by asking your friends to help, these 20 bonus crew members will be put to work instead, saving you the time it takes to ask your friends to help you (and wait for them to respond), along with saving your friends from some annoyance if they're tired of being sent to many requests.

Is this Crew Pack worth 25 City Cash? I suppose if you have a very limited supply of in-game neighbors, it would be the saving grace for actually being able to finish some community buildings and the like, but I personally don't think I'll be investing in this particular shortcut. Why? Just look at all of these farm-themed goodies that are still begging to be purchased!

Whatever your opinion on these Crew Packs, they won't be available to purchase forever, but are only available for a "limited time." Unfortunately, Zynga hasn't announced when the actual expiration date is, so your best bet would be to stock up now if you're interested in using these bonus crew members, even at a later date.

Will you purchase any Crew Packs for future use in your buildings? Let us know in the comments.

Thứ Sáu, 23 tháng 9, 2011

Empires & Allies: Defense Tower II available for extra island protection

Zynga has updated Empires & Allies this afternoon, offering users a chance to purchase a second Defense Tower for their island(s). As we told you previously, the Defense Tower feature allows you to build a tower on your land, which will protect a nearby section of homes and items from Invasion from your enemies. If you were disappointed in the area of effect, you can now have two towers on your land, and the tower itself has an entirely new look (pictured).

While this second Defense Tower works the same as the first, and does not have a larger area of effect (that is, it protects the same sized area of land as your first tower), it does add another activation slot to the feature, allowing you to keep these towers active for up to 32 hours.

Remember, even though these Defense Towers protect some of your buildings (hopefully you've placed them near your most important structures that would give your enemies the most resources if stormed), you can still Invade other empires at will. You'll just need to keep supplying your towers with energy drinks to keep them moving.

If this feature goes over well, or as our empires continue to grow in terms of land size, it's presumable that Zynga will add more Defense Towers to the game's lineup, and we'll make sure to let you know if they do.

Are you a fan of the Defense Tower feature in Empires & Allies, or do you think it tips the "fairness" scale towards those who can afford to supply the energy drinks to keep the towers going? Sound off in the comments.

FarmVille Lighthouse Cove Sneak Peek: Restaurant Crafting Cottage revealed

Another day, another Lighthouse Cove teaser image in FarmVille. But I assure you farmers, this update isn't boring - it instead offers us as look at the new Crafting Cottage we'll be able to use once Lighthouse Cove opens up in full!

To be specific, the new Crafting Cottage comes in the form of a restaurant with lovely striped awnings and even seagulls hanging out on the roof. You might recognize this building from the Loading Screen image released just days ago, although this of course shows off much more of the building's detail.

In terms of new recipes, you'll be able to craft items like Cheddar Cheese and Clam Chowder. Here's the full scoop from Zynga:

    Harvest your new crops and collect new bushels because Lighthouse Cove has all new recipes. Craft and master new recipes like Farm House Cheddar Cheese and Clam Chowder in your very own restaurant!


Of course, we'll also likely be able to upgrade the restaurant to earn more recipes and crafting tables, although it hasn't been made clear yet whether this pictured Restaurant will be the permanent appearance for the building, or if it will change in shape or size as we upgrade it. We'll make sure to bring you those details, and more, as soon as Lighthouse Cove launches "soon."

What do you think of the Restaurant Crafting Cottage? Does this announcement raise your anticipation for Lighthouse Cove? Sound off in the comments.

Pioneer Trail: Zynga offers a week of freebies in thank you letter to fans

Tonight, Zynga sent out an email to all Pioneer Trail players announcing a week-long, in-game giveaway to all its loyal fans. This email is signed by the John Osvald, the General Manager of FrontierVille, and carries the subject heading of "Been havin' trouble? Let us make it right as rain."

While he doesn't mention any specific performance issues with the game aside from success in being able to "cut the load times in half", he did very clearly acknowledge that "there have been more issues in the game than you're used to, and for that, I sincerely apologize." And just to show how sorry he is, players now have a week's worth of daily freebies to look forward to!

    From tomorrow, Saturday, September 10th through Saturday, September 17th, we'll be giving away a special present for every day you log into The Pioneer Trail, from horseshoes, to mystery crates... even the book of experience (which grants the holder a full level up!) We've also created a forum topic for discussion at forums.zynga.com. If you'd like to participate, I'll be reading! :)

You can see a copy of the official email for yourself below. (Click on the image if you need to make it bigger.)
FrontierVille Pioneer Trail Zynga fan letter from John Osvald
Will you be logging into Pioneer Trail daily next week for your free goodies? Sound off in the comments. 12 Comments

FarmVille Sneak Peek: Black Necked Swan and other birds ready to take flight

If you've already become a big fan of the Aviary animal habitat in FarmVille, you'll be happy to know that new birds are ready to take flight into the game sometime soon, that is, if new unreleased images spotted by FarmVille Freak are anything to go on. These images show us five new birds, but we're not entirely sure how they'll be released. Before we get into the speculation, however, let's take a look at their expected names:

Blue Sumatra Rooster
Black Necked Swan
Sebastopol Goose
Dabbler Duck
Ancona Duck

While the Sebastopol Goose might seem like one heck of a name (alright, it is), it does refer to a real breed of domestic Goose. As for how these animals will launch in the game, we have a couple of options. They could either launch as a fairly large update to the game's store, which will likely see these birds priced in the 15-25 Farm Cash range, or they could be new birds that will be found inside Eggs that we'll hatch over time by collecting from our Aviaries (or claiming them from friends' wall posts).

Either way, there are some real lookers in this update (just look at the Rooster's beautiful coloring!), so I'm personally excited to see how and when they'll launch. Experience tells us that the earliest we can expect them would be sometime this weekend, so keep checking back with us for more.

[Image Credit: FarmVille Freak]

Which of these birds is your favorite? Would you pay Farm Cash to add any to your farm / Aviary? Sound off in the comments.

FarmVille Sneak Peek: FarmVille Friends feature finally detailed

While the FarmVille Friends feature has yet to go live in FarmVille (we're told that it's still a "couple of weeks" away), Zynga has finally detailed just how it will work. Not entirely unlike the Cafe World Chef Circle (which, again, is still unavailable to the mass public), you'll be able to browse through a list of FarmVille players that aren't your Facebook friends, and can send them neighbor requests. In this way, you'll be able to access some of the social features you can take part in with actual Facebook friends with these strangers.

Unfortunately, your interaction with these new FarmVille neighbors will be limited to simply visiting their farm or sending them free gifts. It doesn't look like we'll be able to see any of their News Feed requests or bonuses, which diminishes the value of this update immensely, if you ask me. To actually add these folks, you'll simply visit the "Add Neighbors" tab at the top of the screen. From there, you'll see five players at a time, and can see their names, current profile picture, country, in-game level, and when they last played. In this way, you can pick and choose the best "crop" of neighbors to help you out. You'll have to send a neighbor request to this individual, and they'll have to accept on their end for this to work. On that same token, you may find yourself swamped with neighbor requests if you continually show up in players' results when using this new feature. Note: You can remove yourself from the pool if you don't care to be found by strangers.

To be especially clear, these new FarmVille neighbors will have no additional access to any information you have made private on your profile, and do not have to be your Facebook friends. If, however, you find that they are incredibly helpful when it comes to visiting your farm, tending your crops or Chicken Coop, and you wish to add them as a real Facebook friend to open up further interaction, you can do that as well. Again, this feature has yet to launch, but we'll make sure to let you know when it does over the next couple of weeks.

What do you think of these details about the FarmVille Friends feature? Should Zynga create a way for us to be able to activate these new neighbors' wall posts, in addition to simply visiting their farms? Sound off in the comments.

Thứ Tư, 21 tháng 9, 2011

Study: In the year 2013, we'll have over 73 million U.S. social gamers

Every time one of these studies comes in, it feels like we're all at the World's Fair, doesn't it? (And we'll play them while being driven in our hover cars!) A study by eMarketer released today reveals the projection that, by 2013, there will be 73.6 million social gamers in the U.S. of A. This number will explode from today's estimated 61.9 million Facebook gamers in the country, which already sounds a bit low to us. And because of these growing numbers, eMarketer thinks it's thanks to shifting demographics.

"Gone are the days when only males ages 18 to 34 were hardcore gamers or only moms were pelting their Facebook friends with requests for hens or heifers in social games like FarmVille," eMarketer senior analyst Lisa E. Phillips--and author of this very report, "Online Gaming Audience: Lines Blur as the Market Grows--said. "Today's core gamers are also playing casual games. More women are using game consoles beyond the Nintendo Wii, and their game choices include many genres."

And, you know what, she might be right. Just recently, it was estimated that by the same time, 2013, hardcore social games will grow five-fold. Not to mention that there already are nearly 80 million strategy gamers on the platform. While the casual, FarmVille-loving sector will certainly continue to grow, this is hardly the last we've heard from the "hardcore" gaming crowd on Facebook. Check out even more about these rapid yet expected demographic shifts right here.

Do you think Facebook gaming is going to change the general games landscape this drastically? Do you think all forms of gaming would be better or worse if they took onto the general language of Facebook games? Sound off in the comments. Add Comment

The Sims Social explodes, the third most played Facebook game daily

Wait, so this is where my mom was during this weekend's mess? The Sims Social, the ambitious social version of EA's massive franchise by Playfish London, has grown into the third most played social game on Facebook. Better yet, that measure is through daily players, which is far more telling of a game's success early on than monthly players. As of now, according to AppData, The Sims Social enjoys over 7.2 million daily players.

More importantly, that beats out two more of Zynga's most popular games, Empires & Allies and Zynga Poker. The game already surpassed Pioneer Trail last week, and now EA as a little over a million daily players to go to become the first Facebook game to trump FarmVille in a very, very long time, if ever. (The game begins to flinch a bit at 8.4 million daily players.)

Of course, The Sims Social is a far cry from the behemoth that is CityVille, but hot diggity is it gaining fast. Yes, use of the word "diggity" is deemed appropriate in such impressive circumstances. Remember, this is especially significant considering the game got off to a rocky start, with outages and performance issues aplenty upon its release. If anything, it speaks volumes to the fact that this brand may have found new life on Facebook, and everyone else better watch out.

Do you think The Sims Social could surpass FarmVille in daily players? How's about ... CityVille? Sound off in the comments. 2 Comments

FarmVille maker spooked by market woes, delays IPO to Nov. [Rumor]

As it turns out, even the mighty Zynga isn't immune to the wear and tear of the market. (But you better bet CEO Mark Pincus [pictured] wants his say.) The New York Post reports, citing two sources with knowledge of the company's plans, that Zynga will call in a delay of its imminent initial public offering (IPO) to November.

After beelining for one of the biggest IPOs in a long time, the creator of hits like FarmVille and CityVille follows a dozen of delayed IPOs due to rickety market conditions after the nation's credit rating dropped earlier this month. "It wouldn't be illogical for the bank to delay a sale, given the markets," said one source to NY Post. "It makes sense for a bank to protect its clients from a market that could potentially be a bottomless pit."

What the source is referring to is "the bubble," or the possibility that all the expectations for this market--social games and virtual goods sales--driving up its value could be inflated, meaning that if these expectations aren't fulfilled, prices could plummet and lose investors quite a lot of money. (Look up the infamous Dot-Com Bubble for more of what I'm talking about.)

Regardless, the NY Post writes that Zynga is still pursuing an IPO in earnest, most likely complete with its CEO's most recently-approved edits. It looks like nothing will stop the company from becoming potentially the most valuable gaming company in the world. Well, nothing save for maybe one game. We've contacted Zynga for comment.

[Via Silicon Valley Business Journal]

Do you think this delayed IPO will affect Zynga negatively? Does this news come as disconcerting to you even as simply a fan of Zynga games? Sound off in the comments. Add Comment

Kontagent's Josh Williams on why analytics matter in Facebook games [Interview]

Analyta-what? Is that even a real word? Well, not according to the New Oxford Dictionary, but it's nevertheless become terribly important to how the games hundreds of millions of us play daily are made and distributed. Noticing the increasing trend in analytics, or the use of measurable data to crowd source design decisions, we sat down and talked with Josh Williams (pictured below) to learn more.

Josh is President of Kontagent, a San Francisco-based firm that provides analytics tracking services to major social and mobile app companies, namely game makers. The service has been officially tracking 150 million monthly players worldwide across a variety of social games, so we figured Josh would know a bit about what analytics has uncovered regarding our social gaming habits. We also learned that, frankly, this stuff is pretty darn important to how our favorite games are made.

For the uninformed, can you explain what analytics is, exactly?

Analytics help developers look at what players are doing in their games, and then figure out what's working and what's not. The best analytics are sort of a mechanism for players to vote on what they like and don't like inside of a game.

Now that Kontagent tracks about 150 million monthly players worldwide, what would you say are the most interesting numbers relating to how social gamers play?

On the mobile side, there was a bunch of change in the last three to six months. Freemium games have just taken over on mobile over the last several months. So that's changed the way--developers are used to putting out one-time payment games [on the Apple App Store]--developers structure their apps to better track what players are doing.

Generally, people are spending more and more time, but there are more gamers on Facebook than in mobile. But the time is increasing per player a lot, too. From six months ago, [people are playing] 20 percent more time per person between mobile games and social games. It's really changing quickly.

For how long do social gamers play their games? And what are players buying most frequently while playing?

There's a huge range, but on average--the average gamer that plays mobile and social games--is about 20 minutes a day or more now playing. But the range is huge. Of course, you have people who average just a minute per day but for some it's in the hours now. It's really become a major method of consumption for games.

It really depends on the game, but overall we're seeing a shift. Early on, micro-transactions were a lot about the cosmetic items. That has definitely shifted now to items that have use in the game. There are two classifications for those: durable goods, or things that you buy and last forever, and the consumable stuff. The consumable goods are taking a larger and larger portion of micro-transactions spent both in social and mobile games. Right now, it's roughly split between [the two]. Mobile games are a little bit behind, but they're rapidly evolving.

More specifically, what are the numbers showing about how "social" social gamers are (i.e. how and what are they sharing through updates)?

These games are designed to be that way, but there are a few different numbers to look at, one being the number of users coming in via social channels--the virality of the app. Another is how many social messages get sent, and then also how many responses happen to those. Or, when you see a friend posting about [a social game] how often do you respond to those posts. All three of those numbers for social games are high, but for mobile it's actually really, really low.

When it comes to new users entering a game when their friends post a message about it, you can get as much as 15 percent--some games do a lot better, but that's a typical number--from the messages being sent out. [It's huge,] but that number actually used to be a little higher back in the days when Facebook used to just spam everybody. Facebook has toned that down a lot, which is a good thing for gamers, I think.

Kontagent
Recently, Kontagent CEO Jeff Tseng said that social games are more like casinos than we think. Could you speak to that, and how are social gamers' habits supporting that ideology?

There's a lot of the same psychology at play in a lot of the social games. In the social games now, you have a lot of them designed around simple mechanics that's kind of the gambling psychology and structure. But I'd say there is a lot more quality wrapped around [them].

What would you say is most useful about analytics to a game designer?

I'd say analytics are pretty vital to mobile and social game development. Think about it: This is the first time in the last few years that you could have a direct connection with players. Back in the days of retail games, you were basically building in the dark. Maybe you did some play testing and even had a beta. But after shipment they're hoping they did a good job, waiting until the reviews and sales numbers to come in.

Now, designers really change reviews--a lot of times they'll shift something within the first patch. And a lot of times that works, so from there the numbers that are most important to a designer are engagement metrics. So, you're looking at how much time people are spending in the game, how frequently are they coming back. If you have a sharing mechanism, how often are they sharing. You're looking for the numbers that tell how much they like the game.

Josh WilliamsWould you say that monetization becomes more of a priority later down the line for developers?

Yeah, that's right, so monetization becomes a priority later. It's not like you don't think about it up until that point. It's partly retrofitted, but the real optimization doesn't come until later.

Many traditional game developers have gotten into using analytics to inform their game's creation (take Bioware with Mass Effect 2, for instance). Why do you think analytics is slowly becoming a norm in game design across the board?

It's so powerful to have that insight. Analytics are kind of a voting mechanism for the players, so if you can get that feedback on what players really like, why wouldn't you want it? And I think traditional game developers are seeing how well it works in social games and mobile. I think it's going to be more and more [prevalent].

Thanks for taking the time to school us in this pseudo-real, but terribly important word, Josh.

Based on Joshs' words, do you think analytics could become the way all games are made? How do you feel about you voting toward a game's future without even knowing it? Sound off in the comments. Add Comment

Get Nintendo 3DS for ultra-cheap ($150) on eBay while you still can

What, so an $80 price drop still wasn't enough for you? Fine, then have the Nintendo 3DS for $100 less, you cheapskate. TechCrunch reports that MacMall is offering a limited number of 3DS consoles in both blue and black for just $150 with free shipping. (Seriously, folks, it does not get better than this ... period.)

While the newly announced red model isn't a part of the deal, I sincerely doubt color is an issue when the thing officially (or unofficially?) costs as much as its predecessor, the DSi. While there is no time limit on this deal nor is it an auction, this offer can't last forever, so you better whip out the plastic soon. As of this writing, already 222 were sold. The clock is a'ticking.

While the 3DS suffered more lows than highs since its release this March, it's an impressive piece of hardware regardless, for what it does. While you won't find as robust an online service for gaming or downloading on arguable competitors like iOS and Android devices, it's still pretty mind-blowing to see some of its games in 3D without the need of any accessory.

And besides, more games are on the way, and we seriously doubt Nintendo is going to drop this enormous project anytime soon. So, go on and pick one up. Think of it this way: This will probably be the cheapest, coolest Christmas gift you've ever gifted--and one less to worry about. We knew that would sell you. You can buy the little handheld that could right here.

[Image Credit: Reuters]

Are you going to rush for a 3DS before this deal dries up? Do you believe the 3DS will live on beyond its price drop woes? Sound off in the comments. 1 Comment

Thứ Ba, 20 tháng 9, 2011

Diner Dash serves up good eats on iOS for free

Were you sad to see Diner Dash close its doors on Facebook? If you have an Apple mobile device, you can now fill in a bit of the hole left behind with the game's closure, as the original Diner Dash is now absolutely free to download via iTunes. Technically, the free version is only for the iPhone and iPod Touch, but you can download it on your iPad as well (the graphics will be much poorer in that case).

Before this sale, Diner Dash could be purchased for $2.99, which makes this a pretty good deal. Add to this the fact that the game is frequently updated with new content (new themed restaurants and levels, for one) and the deal becomes even better!

Sure, downloading an iPhone game won't bring back the joy of playing as Flo on Facebook, but we certainly won't turn down a free game. The only thing to keep in mind here, folks, is that this free price will only be around for a limited time. How limited? Unfortunately, PlayFirst doesn't say, but that just gives you all the more incentive to download it now, even if you don't plan on playing it until later!

Do you already own Diner Dash on iOS, or will you download it now for the first time since it's free? Does this freebie giveaway help heal the wound of losing Diner Dash on Facebook? Let us know in the comments!

Pioneer Trail survey reveals possible storylines involving... pirates?

Yes, you read that correctly - pirates. They may be coming to the Pioneer Trail in the future, if a recent fan survey (released by the big Z itself on the Pioneer Trail fan page) comes true. We've been given quite a few options to toss around in this new survey, but unfortunately, we're not told if these are story ideas that would pertain to Pioneer Trail itself (either the Homestead or actual Pioneer Trail portion of the game), or if this is just a general survey about future game ideas that Zynga is exploring. As it stands, no other fan page, as of this writing, has linked to the survey, which does give some weight to the former idea above.

As for this pirate story itself, we're told that we could "set sail for Booty Island," and play pirates with a full crew. We'll plunder ships and neighbors' islands, and can match up friends with others (this portion is lacking in fine details) for either love or "pirate mischief." If that isn't a wild enough storyline, then how about heading into space? In this storyline, we'd find ourselves crash-landing on an "uncharted planet," where we're forced to build a farm using alien plants or creatures (that is, instead of Cows or other traditional farm animals).

When it comes to this space storyline, I'm reminded of Astro Ranch on iPhone, which is a space-themed farming game allowing you to grow crops and livestock with the help of aliens. As we all know Zynga likes to cop---err, draw inspiration from other titles, could this be a definite game in Zynga's development cycle?

As with all things, we're left to speculate about which of these storylines/game ideas (or lack thereof) will actually come to light, but if you see something in the survey that you're more excited about than others, make sure to give it your vote. Who knows? Your vote could be the deciding factor between playing pirates and launching off into outer space, whether we do so with our Pioneer Trail characters, or in a whole new game.

What do you think of these new storyline ideas? Which ones did you vote for? Let us know in the comments.

Cafe World Pee Wee Chefs Goals: Everything you need to know

Here's a new Cafe World storyline for you: Your cafe has sponsored a Little League team, and it's now your responsibility to feed all of your little players before (and apparently after) the big game. This is, of course, done through a new goal series, an eight-part goal series, to be exact, called the Pee Wee Chefs.

Unfortunately, this is another one of those goal sets that will require you to cook dishes that may be different from those listed in our guide, and there's no way for us to personally guarantee which dish each chef will end up having to cook (sorry). The Cafe World team has stated before that when it comes to goals like these, the overall cooking time for each player will be the same, but you may have to cook varying cooking-time dishes to get there in the end. Either way, here's a complete rundown of the sorts of dishes you can expect to cook.

The Pee Wee Chefs 1

    * Serve 10 Buttermilk Pancakes
    * Serve 10 Belgian Waffles
    * Ask for 5 Baseballs


Right off the bat (no pun intended), we're given the basic Cafe World goal requirements of cooking dishes and asking your friends to send you items. You'll receive a free Team Photo wall decoration for completing this first goal.

The Pee Wee Chefs 2

    * Serve Pizza Margherita 30 Times
    * Serve Pepperoni Pizza 20 Times
    * Ask for 10 Catcher's Masks


For completing this goal, you'll receive the first of three new recipes for this goal series: the Banana Split.

The Pee Wee Chefs 3

    * Serve Deep Fried Ice Cream 5 Times
    * Serve 45 Caramel Apples
    * Ask for 8 Aluminum Bats


Remember, as you're tasked with cooking all of these dishes (regardless of the appliance you're forced to use), make sure you check your Gift Box for any left-over servings that could speed up your progress considerably, or to use any spices that you might have lying around to really give things a boost.

The Pee Wee Chefs 4

    * Serve 40 Cocktail Weenies
    * Serve 30 In Flight Meals
    * Ask for 12 Baseballs


For this task, we're not sure if the Baseballs will be cumulative (that is, making you only ask for seven more, since you already gathered five at the beginning of this series), or if you'll have to start from scratch. Keep that second possibility in mind either way.

The Pee Wee Chefs 5

    * Serve 40 Fruit and Jelly Molds
    * Serve 30 Kabayaki
    * Ask for 6 Catcher's Masks


While these past two goals may not have been very creative (alright, the entire goal series is fairly lacking in that area), you will earn another new recipe for making it to this point: Blue Cotton Candy.

The Pee Wee Chefs 6

    * Serve 20 Chickens and Forty Cloves
    * Serve 30 Belgian Waffles
    * Ask for 5 Aluminum Bats


The Pee Wee Chefs 7

    * Serve Pulled Pork 4 Times
    * Serve Tangy BBQ Chicken 8 Times
    * Ask for 12 Logo Hats


As usual, just keep asking your friends for these Logo Hats (and the Aluminum Bats above), and you'll eventually slog your way through these goals to the end.

The Pee Wee Chefs 8

    * Serve 8 Meat Craver's Pizzas
    * Serve 40 Funnel Cakes
    * Ask for 12 Team Jerseys


Your reward for completing this entire goal series is a final new recipe: The Giant Chili Dog.

As of this writing, there doesn't seem to be a time limit for completing these goals, so feel free to finish whatever you're working on, and then move onto these when you have the time.

What do you think of the Pee Wee Chefs goals in Cafe World? Sound off in the comments.

Zynga hits Warstorm, three other games with the firey axe Sept. 30

A fiery axe laced with sadness and destruction, at that. Mafia Wars Maniac reports that Zynga, the creator of some of the most popular games on Facebook, will close Warstorm for good come Sept. 30 along with Scramble, Pathwords and Word Twist. In fact, Warstorm isn't even accepting new players anymore during its final breaths on Facebook. The news broke in a post by Warstorm forum moderator Cerulean Master, asking players to ring out Warstorm with a bang by sharing their memories.

Luckily, Cerulean also provided a FAQ to help us understand just what's up. The existing 11,126 (yikes!) daily Warstorm players can access the game right until it closes forever on Sept. 30, while new players simply won't be allowed. And for players who paid good money to enjoy their fantasy card battles, Zynga will transfer any virtual currency purchases made within the last 90 days to a game of their choice, and the company will add another 10 percent to that number.

Warstorm refugees will also be offered bonus packages for joining Zynga's better more popular games like CityVille, FarmVille and Empires & Allies. While this information pertains specifically to Warstorm, we imagine that players of Scramble, Word Twist and Pathwords will be offered the same treatment. (Zynga's forums are under maintenance as of this writing.)

Honestly, and no offense to you super fans out there, we can see why Zynga would close games that are dwarfed by its hits. (Not to mention that Words With Friends has become the defacto word game on Facebook.) This will be the second closure in just over a month. Near the end of August, Zynga closed the digital doors to Fashion Wars and two other games that were performing poorly. And not just poorly for a Zynga game--any Facebook game.

If anything, these closures will allow Zynga to focus more resources on making sure its flagship games continue to succeed and to make more money machines popular games. It's a shame to see these games go (I thought Warstorm was quite impressive, personally), but at least the company is providing players with options to stick around. Perhaps as Zynga trims the fat, we'll see even better games come from the international studio, like Adventure World.

Are you sad to see Warstorm and these other Zynga games go? Are you satisfied with how the company is addressing the time you spent in these games? Sound off in the comments. 31 Comments

Noah's Ark hits Port Facebook, social games go crazy for Christians

When Sean Ryan said that Christians were an untapped audience for Facebook games, developers listened. And thus, we have the third biblical Facebook game to hit in the past two months: Noah's Ark.

VentureBeat reports that Making Fun--News Corp's social gaming arm--and Detonator Games have officially released the game to Facebook. However, the FarmVille-meets-Genesis social game looks have hit the platform earlier in August, according to its fan page.

Noah's Ark is the second game launched by Making Fun since it was acquired by Rupert Murdoch's News Corp last year, and looks to cater to a woefully untapped audience that happens to be one of Facebook's largest. The game tasks players with creating--you guessed it--a farm of sorts to attract new animals to Noah's build site. Then, players must build their own Ark to prepare for the imminent worldwide flood.

Of course, players are governed by Energy and can buy boosts and other items with Facebook Credits. Noah's Ark will also test your knowledge of the story through trivia questions provided by Zondervan, a Christian publisher and News Corp subsidiary. (Finally, that Catholic education comes in handy!) And regardless of whether the game takes off--it sits now at over 260,000 monthly players and is growing steadily--Making Fun is committed to releasing games regularly.

Noah's Ark gameplay
"It's part of our plan to bring new and different games to the market that no one else is doing," Making Fun CEO John Welch told VentureBeat. "Our aim is to put out really high-quality titles in partnership with a variety of developers." Welch also said that the publisher will continue to release games through outside developers like Detonator Games, and that includes iPhone games, one of which will be a sports game.

Noah's Ark plays much like the FarmVilles and FrontierVilles of yore, but with a far smoother presentation and an interesting end goal: The Ark. As players gather new animals and materials, they will contribute to building the Ark throughout 10 stages. And there is an unbelievable amount of animals to collect across seven wildlife habitats. As players reach out beyond the limits of their small farmland, which is all visible on screen--but grayed out--they will learn how to attract new animals.

The game is a bit too biblically-charged for my tastes, and it doesn't do quite enough to differentiate itself from the "FarmVille meets the Bible" comparisons. Regardless, kudos to Making Fun and Detonator Games for exploring a relatively new subject matter in Facebook games. And considering 42 percent of Facebook users are Christian, the audience is certainly there.

Click here to play Noah's Ark on Facebook Now >

Have you tried this biblical Facebook game yet? What do you think of the influx of religious social games as of late? Sound off in the comments. 2 Comments

Thứ Năm, 15 tháng 9, 2011

Why are we so hooked on Angry Birds? It's science [Infographic]

We already know that Rovio and its Angry Birds are poised to do battle with Zynga for global gaming domination. The iPhone-game-turned-everywhere-game has become millions' preferred time-waster on the run. But there's one thing we just can't seem to put our finger on: Why? An infographic put together by Ask Your Target Marketing attempts to answer this question with two forms of science (though, the latter of which is debatable in some circles): psychology and sociology.

But before we get into that, some basics. According to 1,000 surveyed Angry Birds players, men are 35 percent more likely to buy Angry Birds than women, and 18 to 24-year-olds are 33 percent more likely to buy the game than those 25 or older. Here's an interesting finding: gamers collectively play Angry Birds an average of 200 million minutes per day--that amounts to 16 collective years of flinging agitated avian creatures every hour of every day.

While just 15 percent of players feel addicted to the game often when playing and an even smaller 13 percent say they feel addicted always, a whopping 54 percent say they feel addicted occasionally. OK, so we get it: We're hooked by their angry talons. Now, how in the world did this happen? Simply put, it makes us feel good.

Out of 1,000 people who played Angry Birds 25 or more times, 32 percent of them felt "somewhat relaxed" after an Angry Birds session, while 23 percent said to have felt "very relaxed" after launching the birds into the amorphous green pigs. But generally speaking, 58 percent of Angry Birds players reported their mood to be improved after playing the game, while 37 percent said their mood was unchanged.

This is thanks to an amazing strange little thing called dopamine, which our brains put out on overdrive in anticipation of reward, according to the infographic. This massive release of dopamine makes us want to know just what will happen after letting that next bird careen into some wooden planks.

For 12 percent of players, the addiction has been so bad that they were forced to delete the game from their phones, while another 12 percent have merely considered that drastic measure as an option. The other 76 percent just keep playing, apparently. Good idea, you not-so-jovial bird junkies. Find the full infographic below, and click it to make it larger.

[Via Scribbal]

[Image Credit: ThinkGeek]

Are you hooked on Angry Birds? Do you think this infographic does a good enough job of explaining why you're addicted to the game? Sound off in the comments. Add Comment.
Angry Birds infographic

BringIt puts games in your Facebook games, so you can ... gamble?

If you're the type who enjoys wasting their money gambling, have we got some news for you. In select Facebook games by CrowdStar, East Side Games, Sometrics and Mall World, you can wager your hard-earned, paid game currency with your friends in custom mini games by BringIt. A real-time transactional platform for social games, BringIt announced that its head-to-head competitions for virtual currency are now available in games from these developers.

According to BringIt, 8 million players have participated in these mini games within their favorite social games, and the asynchronous, head-to-head competitions will increase their number of daily players to 2.1 million. Players can wager any amount of virtual currency they choose, and post challenges to multiple friends at once. These challenges are sent to players who then can respond with their own wagers and post their scores in said games--the winner takes all.

For instance, Happy Aquarium fans can now challenge each other in a game of match-three, Aqua Blast, which is strikingly similar to Bejeweled. Using speed and various power ups, players must score as many points as possible in 60 seconds after wagering so many Pearls (the game's paid currency). Then, players can post that score to whomever's News Feed that they challenged.

If a friend responds with a wager of Pearls and a score that beats the challenger's score, they win whatever the challenger wagered. If the friend happens to score less than what the challenger did, then whoever posted the challenge wins whatever amount of Pearls that the loser wagered.

Payments are said to be posted automatically, but as of Sept. 11, there have been issues with the speed of payment, though BringIt is cataloging all payments to ensure that all winnings are met with payments. (At least this applies to Happy Aquarium.) Other BringIt partners like East Side Games, have different BringIt-powered mini games such as Gold Rush in Pot Farm.

Developers like East Side Games hope to make lots of dough from this form of in-game gambling. BringIt claims that the novelty of wagering paid currency could turn more freeloading social gamers into ones that pay up to play. And we guess it's all kosher, because the money at stake isn't "real" money. Though, if you paid for it with real cash originally, it kind of is, no?

Would you ever gamble wager your hard-earned Pearls or other paid currency in these mini games by BringIt? What are your thoughts on online wagering, generally speaking? Sound off in the comments. Add Comment.

NBA Legend creator Lionside bought out by Ngmoco [Updated]

Update: An ngmoco spokesperson confirmed the news to ISG: "We can confirm that ngmoco has acquired the Lionside team. The terms of the agreement are undisclosed. We are very excited to have Lionside join the ngmoco and DeNA family. They are working on new products for the Mobage social gaming platform, bringing their passion and experience to our continuously expanding first party development capabilities."

Neither side seems to want anyone to know about it just yet, but signs are pointing toward a buyout in the works between ngmoco and Lionside. Inside Social Games reports that, according to numerous Lionside employee Linkedin pages, a shuttered website, an inactive Twitter account and Facebook games that simply aren't operational, ngmoco may have acquired the San Francisco-based company.

A tipster pointed ISG toward the Linkedin pages of Lionside VP of Business Operations Michael McBride and European Account Manager Kane Curran, both of which read that Lionside has been acquired by ngmoco. Not to mention that Lionside CEO Brandon Barber's Google+ profile reads, "Lionside & ngmoco marketing and product guy."

To add to the mountain of evidence that Lionside has potentially been acquired by ngmoco, the company's official website has been taken down. And neither NBA Legend nor Lionside Football are available to play, the former of which is "being enhanced," according to a page that has replaced the actual game on Facebook.

Unfortunately, both games have been performing poorly, garnering a mere total of just over 367,000 monthly players, according to AppData. So, this begs the question: If Lionside has been acquired by ngmoco, just what would the studio be up to in its new capacity? Ngmoco, since it was purchased by Japanese social gaming giant DeNA earlier this year, has been working diligently on a global version of the publisher's Mobage mobile social games network, which was just released for Android.

So, our best guess is that Lionside would be working on mobile social games to be played on the Mobage network, though it doesn't seem that Lionside has ever worked in mobile games as a company (official information from the company is unavailable at the moment). We've contacted Lionside for comment.

Are you convinced that ngmoco has purchased Lionside? What do you think or hope the studio will do for ngmoco and DeNA as a result? Sound off in the comments. Add Comment.

FarmVille Pic of the Day: Joelr's Floating Farm Illusion is king of the hill

Click the image to make it larger.

FarmVille landscape designer Joelr is literally king of the hill and top of the heap, thanks to his "Floating Uphill illusion [sic]" farm. With all the awesome 3D looking farms out there, it's easy to forget that what you see is actually flat, and that it takes a lot of creativity and imagination to pull off any kind of depth in these landscapes.

Central to Joelr's bag of tricks is clever positioning. The "shadow" that allows the top of his hill to float is obviously made of black hay bales.The illusion of rounded hillsides is created by putting all the farm plots on a diagonal. Basically, you put one down and keep scooting each one a bit more over than the previous one. When you get enough of these off-kilter, the edges start to appear curved. To give the effect even more of a boost, the fences bordering the hillsides are 'stacked' higher on the top than on the bottom, while the bottom has more pieces. (Remember, there is no real stacking on FarmVille!)

It's all about layers, people -- basic visual engineering. In fact, methods such as this are great, because you can use the same techniques over and over again. There are no fancy items here, aside for decorative purposes. I'd like to see someone rework this so that it looks like a giant UFO saucer beaming up cows.

BONUS: Check out this interview to learn more about Joelr and the creation of this farm.

Are you impressed? Because we certainly are. What else do you think would work for a floating hill illusion? Sound off in the comments. Add Comment

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

CityVille Ride the Rapids Timed Goal: Everything you need to know

A new timed goal has launched in CityVille, that sees Paul hoping to enjoy one last outing in the summer heat by taking a ride on the rapids. Of course, the goal is called "Ride the Rapids," and it comes with just a 24 hour time limit, if you're looking for the biggest (and best) prizes.

Before Paul can take off on his adventure, you'll need to help him prepare by gathering quite a few ingredients. Luckily, these three tasks do seem doable in the 24 hour time period, at least more so than others that require you to grow crops.

Get 8 Paddles
Visit 15 Unique Neighbors
Collect from 80 Businesses

It doesn't seem to matter how many businesses you collect from repeatedly, so if I were you, I'd simply collect from some of the least profitable businesses tons of time to reach the 80 businesses total quicker. As for the paddles, they're earned via a general news post on your wall that any of your friends can respond to.

If you complete these three tasks within 24 hours, you'll receive the Gold Trophy, 2,300 coins, 1,100 Goods and 48 XP. For finishing after the first 24 hours, but within 72 hours of starting this goal, you'll earn the Silver Trophy, 2,300 coins and 1,100 Goods, but no experience points. Finally, if you finish these tasks at any point after the first 72 hours have passed, you'll receive 1,100 Goods. Either way, you'll receive plenty of Goods to pay you back for the Goods you spent in completing these tasks, so it isn't all bad.

There doesn't look to be a time limit for how long you'll have to accept this goal, so feel free to finish some other projects in your city before tackling it, if it makes you feel better.

What do you think of the Ride the Rapids Timed Goal? Is it the easiest timed goal yet, or the hardest? Sound off in the comments.

FarmVille: Lighthouse Cove crafting recipes show up in Pubs

While we already knew that Lighthouse Cove will be launching in FarmVille "soon," the exact release date hasn't been announced. That "soon" however, looks to be incredibly so, as new Crafting Recipes, dealing with unreleased Lighthouse Cove crops have started appearing in the currently accessible crafting buildings.

As two particular examples, if you travel to the English Countryside and look into your Pub, you'll see Blackberry Brandy and Potato Soup, two recipes that require unreleased crops: the Darrow Blackberries and Kennebec Potatoes, respectively. Now, while this might make you think that these two crops will just be released in the English Countryside instead, let's not forget that these two crops were first spotted in a whole slew of Mastery Signs dealing with what was then known as the New Hampshire farm, which was then officially announced to be Lighthouse Cove.

While that still doesn't explain how these recipes ended up inside these Crafting Cottages (heck, it could be that they will come to the English Countryside instead, although that's highly unlikely at this point), it could simply be a test by Zynga, or a quiet released sneak peek for those who are paying close attention. Either way, we'll make sure to let you know when these crops officially release, and where you can craft these new recipes, as soon as they launch.

Do you have any other unreleased crop crafting recipes hiding away in your Crafting Cottages? What are they? Let us know in the comments.

Playfish says goodbye to Hotel City, My Empire and four more games

Playfish games shut down
The Sims Social might have dethroned the mighty FarmVille, but its success may have cut into Playfish's other Facebook games and sent them to a speedier doom, too. On August 30th, the word went out in the official Playfish forums that Hotel City, My Empire, Who Has The Biggest Brain?, Geo Challenge, Word Challenge and Bowling Buddies will be getting axed Sept. 30.

We used to cover Hotel City back in the day (the game first launched on March 26, 2010) and can remember when it was a big deal. The game was well made and had once held an all-time high of 13 million monthly players and 3 million daily players. Right now, it's at 1.4 million monthly players and about 100,000 dailies, ranking it the 9th most-played Playfish and EA game on Facebook. But it's clear that won't be enough to save it.

Hotel City's popularity is followed closely by Bowling Buddies, Word Challenge, then Geo Challenge. Finally, far beneath them all on the social games ladder are Who Has The Biggest Brain? and My Empire. Though, at least one player suspects it may not be all about numbers, because Country Story currently ranks 10th behind Hotel City. But there's been no announcement to shut it down (yet).

Are you going to miss any of these Playfish games? Care to start a betting pool on the death of Country Story? Sound off in the comments. Add Comment

FarmVille: Lighthouse Cove takes over the travel screen [UPDATE]

UPDATE: Apparently, my "week" prediction was even too long, as users on the FarmVille forums have reported gaining access for 55 Farm Cash. If this turns out to be legitimate, we'll make sure to give you a complete rundown of how you too can access Lighthouse Cove as soon as possible. Check out our complete guide to getting early access into Lighthouse Cove (and what you can expect once your boat hits shore) right here.

If there wasn't already enough indication that Lighthouse Cove will be launching in FarmVille very, very soon, there's this. The game's travel screen animation has been blown up and replaced with this massive banner (again, it's animated, with the boat riding the waves), showing us a bit of Lighthouse Cove in the distance (well, the Lighthouse and some grass, anyway). We already know that we'll be traveling to Lighthouse Cove via boat, so this will likely be the sight we'll see when traveling for quite a while.

Does this matter? Yes, it most certainly does, as it gives us a better time table of when to expect the launch of this third farm (and when we'll apparently need to shell out 45 Farm Cash to travel there). After the launch of new crafting recipes in-game that deal with unreleased crops that (we can only assume) are part of Lighthouse Cove, and after the many teaser images Zynga has laid out for us over the last week or so, I'd wager some pretty serious (virtual) money that we'll be seeing Lighthouse Cove launch within the next week - two at most.

The FarmVille team doesn't normally release this much in-game content weeks or months before that content is ready (aside from screenshots that may be posted on Facebook fan pages, which, again, isn't live in the game), so I'd grab some Farm Cash, people. It looks like we'll be heading off to Lighthouse Cove a lot sooner than anyone imagined.

Have you spotted any other Lighthouse Cove content in your own game? Are you ready to tackle a third farm, or will you stick with the two you already have for the foreseeable future? Sound off in the comments.

FarmVille: Take a trip to Lighthouse Cove tonight (for 55 Farm Cash)

The time we've been waiting for has arrived, farmers! Lighthouse Cove has officially started its rollout in FarmVille, allowing "VIP Farmers" (ie: those that are willing to pay Farm Cash) access to this third farm via a one-time purchase of 55 Farm Cash. Everyone else will have to wait until September 19, when "free boat departures" start taking off.

If you're willing to make a purchase, you'll know that you can when you see a set of pop-ups like the ones below. If you don't have the 55 Farm Cash on your account currently, you'll be prompted to purchase it, with the 55 Farm Cash being available for $10 (conveniently in a single package).
Once you've paid for your ticket, you'll see a cutscene where Brenda will remember the beauty of the Lighthouse Cove, before a terrible storm came and swept it all away. The boat dock has been struck by lightning and the buildings (save for a few) have been destroyed.

After that point, you'll be set on your way with a series of new quests, where Brenda will introduce you to your new farm. The rules here are actually a bit different from other farms; specifically, as this is a resort town, farmland is limited, and you'll be limited to a specific amount of farm plots for the size of your farm. That is, as you expand your Lighthouse Cove, you'll gain access to plowing more plots. To start, you'll have room for just 35 farm plots, although you don't have to plow that many if you don't want to.

Other than that, things are as you'd expect - you can plant chicken coops, raise animals and other general farm tasks, and can build the Wildlife Habitat or Orchard that you've been given as free frames. You'll even be given a Mountain Lion for free in your inventory if you purchased your way in. As for repairing the Lighthouse Cove itself, you can check out our guide to repairing it right here.

Check out the rest of our FarmVille Cheats & Tips right here.

Have you received your ticket to enter Lighthouse Cove, or will you wait until September 19, when you can get in for free? Sound off in the comments.

FarmVille Lighthouse Cove Items: Outfit your new farm with these goodies

With tonight's launch of the Lighthouse Cove in FarmVille, we're given an opportunity to stock that farm with all sorts of new goodies! There are new trees, animals, buildings and of course plenty of decorations to choose from in this initial launch, some of which even go for coins! Here's a complete rundown of these items, along with a bit of a visual sneak peek for those that decide to wait until "free" Lighthouse Cove tickets launch next week.

Trees:

Eastern Red Cedar - 7 Farm Cash
Tulip Poplar - 7 Farm Cash
Lombardy Poplar - 15 Farm Cash
White Ash Tree - 5,000 coins
Black Gum Tree - 7 Farm Cash
Speckled Alder - 15 Farm Cash
White Cedar Tree - 15 Farm Cash

In this scenario, we're stuck with seven trees, which doesn't seem to make sense in the "Level 1 / Level 2 tree pairing setup," but we can confirm that Eastern Red Cedar Trees will produce White Cedar Trees when placed in an Orchard. You're given one of each as free gifts just for landing in Lighthouse Cove, however, so keep that in mind.

Animals:

Milking Shorthorn - 100,000 coins
Pine Marten - 100,000 coins
Main Coon - 200,000 coins
Loon Duck - 18 Farm Cash
Buttercup Chicken - 20 Farm Cash
Chinook - 20 Farm Cash
Dorset Sheep - 20 Farm Cash
Duroc Pig - 20 Farm Cash
Pineywoods Cow - 24 Farm Cash
New England Pinto - 26 Farm Cash
Sailor Cow - 24 Farm Cash
Canadian Goose - 20 Farm Cash
Quarter Pony - 24 Farm Cash
Eastern Moose - 22 Farm Cash
Mountain Lion - 20 Farm Cash
River Otter - 20 Farm Cash
Painted Turtle - 20 Farm Cash

Take particular notice of the Mountain Lion. If you purchased your way into Lighthouse Cove for 55 Farm Cash, you will have one of these big cats waiting for you in your Gift Box as a free gift for purchasing your ticket. Your farm will also have a River Otter waiting for you, for free, so feel free to skip on purchasing it if you don't care about having only one.

Buildings:

Chicken Coop - 5,000 coins
Garden Shed - 30,000 coins
Restaurant - 100,000 coins
Cove B&B - 30 Farm Cash
Garage (fully constructed) - 50 Farm Cash
Garage (frame) - 50,000 coins
Orchard (fully constructed) - 30 Farm Cash
Orchard (base) - 1,000 coins
Coastal Tool Shed - 22 Farm Cash
Coastal Barn - 30 Farm Cash
Cape House - 500,000 coins
Cottage - 20 Farm Cash
Cape Mansion - 50 Farm Cash
Post Office - 15 Farm Cash
Village Center - 50,000 coins

With these buildings, keep in mind that you'll receive a free base of an Orchard, and will also receive the Cove B&B on your land when you first arrive in Lighthouse Cove. As for the garage and restaurant, these are the vehicle storage and crafting buildings, respectively. We'll bring you a complete guide to the Restaurant feature in the Lighthouse Cove as soon as we can.

Decorations:

Beached Rowboat - 20 Farm Cash
Red Clover Pot - 1,000 coins
Ladyslipper Flower - 2 Farm Cash
Horse-Drawn Wagon - 10 Farm Cash
Inkeeper Gnome - 15 Farm Cash
Sailor Gnome - 15 Farm Cash
Fountain - 15 Farm Cash
Haystack - 10,000 coins
Pond - 15 Farm Cash
Stone Fence Gate - 50,000 coins
Picket Fence Gate - 2 Farm Cash
Daylily Flowerbed - 5,000 coins
Picket Fence - 5,000 coins
Stone Fence - 5,000 coins
Bench - 30,000 coins
Lamppost - 1 Farm Cash
You'll be given a few pieces of the Stone Fence for free when starting in Lighthouse Cove, but for the other decorations, it looks like you're on your own.

And there you have it! A complete look at what are (as of this writing) not-time-limited items available in the Lighthouse Cove farm. We'll bring you continued coverage about this new farm, so keep checking back with us for more!

What do you think of the many items made available to newcomers to the Lighthouse Cove? How many of these items will you stock up on? Sound off in the comments.

FarmVille Lighthouse Cove Restaurant: Everything you need to know

As we told you earlier, one of the biggest themed items farmers can expect from FarmVille's new Lighthouse Cove would be the Restaurant, which serves as this third farm's Crafting Cottage. The base Restaurant, with just two Crafting tables, can be purchased from the game's store for 100,000 coins, and as of this writing, you're only allowed to have one Restaurant in your Lighthouse Cove farm.

With this starter Restaurant, you'll have an item that is far less impressive than that of the game's preview image, but will still have access to a few recipes. Here's a rundown of those, including the crops you'll need to grow to craft them.

Cheddar Cheese - 2 Red Clover, 1 Hay and 2 Rhubarb Bushels
Blackberry Ice Cream - 3 Darrow Blackberry, 2 Chandler Blueberry and 3 Strawberry Bushels
Creamed Corn - 3 Butter & Sugar Corn, 3 Tarragon and 1 Pepper Bushels

Once you level up recipes six times, you'll be able to upgrade your restaurant to level 2 (which also changes it visually). At that point, you'll unlock three Level 2 recipes:

Wild Blueberry Pie - 2 Chandler Blueberry, 3 Wheat and 2 Rhubarb Bushels
Black Raspberry Wine - 3 Raspberry, 2 White Grape and 3 Chandler Blueberry Bushels
Fruit Cider - 2 Cove Cranberry, 3 Red Currant and 3 Lady Slipper Bushels

As you might expect, there are far more recipes to unlock than this, as you level up your Restaurant and unlock new ones to craft. We'll make sure to update you when we know what those recipes are, so keep checking back.

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of the look of the Restaurant in FarmVille? Are you going to focus on crafting just to level up its appearance to that of the teaser image, or will you craft casually and let the upgrades happen along the way? Sound off in the comments.

FarmVille Lighthouse Cove Introduction Goals: Everything you need to know

After you've made your way into the Lighthouse Cove in FarmVille, you'll be met with a series of introductory goals, that serve to introduce you to some crops, and the crop growth limit. We'll start with Welcome to Lighthouse Cove.

    * Plow 3 Plots
    * Plant 10 Chandler Blueberries


As you can see, we're given a very easy goal to get us started in the game's third farm. Just finish these two tasks, and you'll receive 50 XP, 2,500 coins and two each of Logs, Steel Beams and Stones, the building materials native to Lighthouse Cove.

After this introductory goal, you'll launch straight into another trio, this time of limited time goals that will only be around for a week. The first is called Ahead of Schedule.

    * Get 3 Wool Blankets
    * Harvest 10 Chandler Blueberries
    * Complete 1 Pet Run

The Wool Blankets are earned through a general news item posted to your wall. Unfortunately, it does look like you'll have to build another Pet Run from scratch for this goal, as traveling to a farm with a completed Pet Run removes your access to these goals, as of this writing. Finishing this goal gives you 100 XP, a Tourist Gnome and 2,500 coins.

Pick It Up

    * Get 6 Oat Sacks
    * Harvest 45 Daylilies
    * Buy 1 Storage Cellar


Storage Cellars cost just one coin from the store. Meanwhile, Daylilies are a new crop that take 16 hours to grow. Finally, the Oat Sacks are earned through a general news feed item. Finish this goal and you'll earn 200 XP, one Scottie dog and 2,500 coins.

Happy Trees

    * Get 6 Tree Fertilizers
    * Harvest 45 Butter & Sugar Corns
    * Store 20 Trees in an Orchard

Luckily, you can purchase trees that aren't native to the Lighthouse Cove - like old fruit trees that cost just a few hundred coins each, so feel free to fill an Orchard with those. The Fertilizers, meanwhile, are earned through another news feed item. Once you finish this goal, you'll earn 300 XP, 1 Red Oak Tree and 2,500 coins.

Once you finish this trio of goals, you'll have finished the first "Chapter" in the Lighthouse Cove goal series. We're told that new "tasks" will be released in Lighthouse Cove every week, for an undisclosed amount of weeks, however, so we'll make sure to give you a look at every new set of guys just as soon as they're released.

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of these new Lighthouse Cove goals? Do they serve their purpose of introducing you to this new farm, or should they be more difficult? Sound off in the comments.

FarmVille Repairing the Lighthouse Cove: Everything you need to know

One of the biggest elements of FarmVille's new Lighthouse Cove farm will come in actually repairing the dock and lighthouse after a huge storm wiped them out. This is done via item collection, using the three new tools found in the Lighthouse Cove proper: Logs, Stones and Steel Beams. As of this writing, there look to be 10 different levels for upgrades you can provide to the "Lighthouse Cove" itself, with the starting level requiring just three each of those Logs, Stones and Steel Beams. This removes the seaweed and debris from the water, but does little else.

As you continually repair, or level up your Lighthouse Cove (of course, each level takes more and more of each building material), you'll see visual transformations reflecting those repairs. This is important to note, as repairing the cove will be the only way to draw out animals like dolphins, which serve an (as of now) still unknown purpose. Your friends can send you more of these parts, or you can purchase them outright for Farm Cash.

On top of all of this, the Lighthouse Cove can actually be "harvested," once per day, giving you a chance to find "sea" bushels, like Clams. These bushels are then placed into a Market Stall for your friends to use, if they so choose.

We're sure that the upgrades given to the Lighthouse Cove will have a much larger effect on the game sometime in the future, but for right now, just focus on getting through the first few levels, while still trying to complete all of those new goals as well.

Check out the rest of our FarmVille Cheats & Tips right here.

Have you started repairing your Lighthouse Cove area, or are you waiting for the free passes to be handed out to FarmVille players? What will be the first thing you do when landing in Lighthouse Cove? Sound off in the comments.

FarmVille Lighthouse Cove Bonus Challenge Goals: Everything you need to know

While you're busy working on the first "introductory" chapter of goals in FarmVille's new Lighthouse Cove, keep in mind that three additional goals will soon fall onto your plate in the form of Bonus Challenges. Here's a complete look at these goals, which have a full month long time limit (that is, once they're given to you, not from today).

Bonus Challenge 1

    * Get 3 Hobby Horses
    * Harvest 70 Cove Cranberries
    * Improve the Cove to Level 4

As we told you earlier this evening, you'll "improve" your Cove by repairing the Lighthouse Cove dock and lighthouse area using Steel Beams, Logs and Stones. Once you reach level four, you'll apparently have the ability to draw out dolphins, so watch out for that! Finishing this first goal gives you 500 XP, a Fisherman / Fishing Gnome and 2,500 coins.

Bonus Challenge 2

    * Harvest 90 Chandler Blueberries
    * Expand to a Harbor Homestead
    * Make Wild Blueberry Pie Twice

Here's where things get a bit complicated. While Wild Blueberry Pies are fairly self-explanatory, and must be crafted inside the Level 2 Restaurant, the Harbor Homestead is the third homestead expansion option in Lighthouse Cove, and it costs 50 Farm Cash. To make matters worse, the two expansion before it? Yeah, they cost Farm Cash too - 30 and 40 Farm Cash each, to be specific. I'm sure there will be coin options released eventually, but keep this in mind for now. Once you finish this goal, you'll receive 1,000 XP, a Tulip Poplar Tree and 2,500 coins.

Bonus Challenge 3

    * Harvest Lighthouse Cove
    * Make Black Raspberry Wine Twice
    * Harvest the Zoo

Unfortunately, it looks like you might have to build another Zoo to finish this goal, on top of those you may have on other farms. Check out our guide to building a Zoo for more details. Also, as you might have guessed, the Black Raspberry Wine is another crafting recipe, also requiring a Level 2 Restaurant. Finishing this final Bonus Challenge goal gives you 500 XP, a Gorilla, ten Animal Feeds and 2,500 coins.

Zynga has said previously that new content will be added to the Lighthouse Cove every week (for a few weeks, anyhow), so keep checking back with us and we'll make sure to keep you up to date as new items are added.

Check out the rest of our FarmVille Cheats & Tips right here.

Are these Bonus Challenges worth doing? Do you appreciate a real challenge in your goals, or do you wish these goals were less complex? Sound off in the comments.

FarmVille Lighthouse Cove Crops: Everything you need to know

Just as was the case with the launch of the English Countryside in FarmVille, Lighthouse Cove has been given plenty of new crops to get you started. If you're looking for a way to earn more mastery signs, or if you enjoy crafting recipes inside your new Restaurant, you'll want to take a look at these crops to see what to expect as you play in this third farm.

Darrow Blackberry

    * Costs: 30 coins
    * Growth Time: 4 Hours
    * Earns: 60 coins
    * XP Gained: 0


Hay

    * Costs: 30 coins
    * Growth Time: 1 Day
    * Earns: 135 coins
    * XP Gained: 3


Chandler Blueberry

    * Costs: 45 coins
    * Growth Time: 8 Hours
    * Earns: 85 coins
    * XP Gained: 1


Lady Slipper

    * Costs: 50 coins
    * Growth Time: 8 hours
    * Earns: 100 coins
    * XP Gained: 1


Kennebec Potato

    * Costs: 60 coins
    * Growth Time: 1 Day
    * Earns: 155 coins
    * XP Gained: 3


Cove Cranberry

    * Costs: 65 coins
    * Growth Time: 1 Day
    * Earns: 170 coins
    * XP Gained: 3



Daylily

    * Costs: 70 coins
    * Growth Time: 16 Hours
    * Earns: 150 coins
    * XP Gained: 2


Butter & Sugar Corn

    * Costs: 90 coins
    * Growth Time: 12 Hours
    * Earns: 145 coins
    * XP Gained: 2


Tarragon

    * Costs: 110 coins
    * Growth Time: 10 Hours
    * Earns: 160 coins
    * XP Gained: 1


Red Clover

    * Costs: 120 coins
    * Growth Time: 1 Day
    * Earns: 225 coins
    * XP Gained: 3


Cauliflower

    * Costs: 125 coins
    * Growth Time: 2 Days
    * Earns: 350 coins
    * XP Gained: 4


Dill

    * Costs: 135 coins
    * Growth Time: 12 Hours
    * Earns: 190 coins
    * XP Gained: 2


While there's plenty of XP to be earned with some of these crops, keep in mind that if you want to complete all of the goals already available in Lighthouse Cove, your options for planting crops will be fairly limited, as you'll be "forced" to grow what the goals require. Even with that being the case, these crops look to be the permanent options for this new farm, so you don't have to rush to master them all. Just plant them when you have some free time and you'll earn all of those new mastery signs eventually.

Check out the rest of our FarmVille Cheats & Tips right here.

Which of these crops do you think will be your favorite? Do you grow crops based on what they look like, or based on their stats? Sound off in the comments.

Adventure World Cheats & Tips Guide

n Zynga's Adventure World, you'll explore volcanoes, search ruins, fight monsters, trek across mountains, wade through swamps, and eventually discover El Dorado itself! Adventure World is 40 times bigger than any of Zynga's other games, and its jam-packed with difficult puzzles and mysteries. That's where our Adventure World Cheats & Tips Guide comes in.

Adventure World is nothing like FarmVille, CityVille, or any of Zynga's other games. But luckily we have the Adventure World cheats and tips to get you through the game without a hitch. Whether you're an Adventure World know-it-all or you're just getting started, I guarantee you'll learn all kinds of cheats, tricks, and more from our Adventure World Cheats & Tips Guide.

Older posts can be found at the bottom of the list.
adventure world cheats mountain pasAdventure World Cheats & Tips:
Mountain Pass Expedition Guide     adventure world cheats deep jungleAdventure World Cheats & Tips:
Deep Jungle Quests Guide
adventure world cheats avatar clothesAdventure World Cheats & Tips:
Avatar Appearance Guide     adventure world cheats base camp expansionAdventure World Cheats & Tips:
Base Camp Expansion Guide
adventure world cheats expedition masteryAdventure World Cheats & Tips:
Expedition Mastery Guide     adventure world cheats zynga faq questionsAdventure World Cheats & Tips:
FAQ - Zynga answers our questions
adventure world cheats jungle runAdventure World Cheats & Tips:
Jungle Run Expedition Guide     adventure world cheats snake marshAdventure World Cheats & Tips:
Snake Marsh Expedition Guide
adventure world cheats quests prologueAdventure World Cheats & Tips:
Prologue Quests Guide     adventure world cheats previewAdventure World Cheats & Tips:
Preview
Click here to play Adventure World on Facebook Now >

Do you have any more Adventure World Cheats & Tips? Or looking for friends to play the game with? Leave a post in the comments below!

Idle Games shows first game Idle Worship's true social colors [Video]

Since co-founding social game hit maker Playdom, Rick Thompson has grown tired of the friend bar beneath Faecbook games. No, scratch that: He's grown tired of the way traditional Facebook games operate ... period. His contempt for this arguably tired form of Facebook game has helped spawn Idle Games and its first ever Facebook game, Idle Worship.

We first heard word of the potentially revolutionary social game way back in April, and Idle Games has launched the game into a closed beta test before presenting it to the audience of TechCrunch Disrupt, an event in San Francisco celebrating tech startups ran by TechCrunch. The overall gameplay of Idle Worship hasn't changed since we first heard about it, but now we have fancy video that reveals more of what the game is all about.

Through Idle Games's Idle Engine, Idle Worship does away with the friend found in almost all social games. Instead, your island of Mudlings (the people you oversee with either benevolence or tyranny) will be surrounded by not only your friends' islands, but players' islands based on how their Facebook profiles match up with your own.

Going even further, the game will slowly curate which of your friendships are stronger by bringing more active friends closer to your island, which is always at the center, and pushing your inactive friends away from your island. And, according to Idle Games CEO Jeffrey Hyman, your interactions with your friends will send ripples throughout the entire game in real time.

Through innovations like these, Hyman aims for Idle Games to become "the Pixar of casual games," according to TechCrunch. To better understand what we mean, check out Hyman's presentation below, and sign up for the ongoing closed beta test of the game right here.



Do you plan on signing up for the closed beta test of Idle Worship? What excites you most (or doesn't excite you) about the game? Sound off in the comments. Add Comment.

Have the (retro) time of your life in Dirty Dancing on Facebook

When we first found that a Dirty Dancing Facebook game was in the works, I admittedly almost thought I was dreaming. But nay, it is, in fact, real and has officially launched on the platform. Toronto-based developer Social Game Universe and Lionsgate have released a retro-inspired social homage to one of the arguably greatest '80s flicks of all time. (Personally, it's not my schtick, but even I wouldn't argue with the 10.9 million fans of Dirty Dancing on Facebook.)

"We wanted to create a game that would not only capture the essence and aesthetic of the Dirty Dancing film, but also offer Facebook gamers an opportunity to experience it in a whole new way," Social Game Universe CEO Nathon Gunn said in a release. "By enabling players to partner with their Facebook friends to generate love and romance at Kellerman's, they can add their own unique spin to the game, creating a different social experience for each player."

Just like we heard before, players will essentially curate an 8-bit version of the Kellerman's Resort from the movie through little blasts of lovey-dovey stuff called Romance Waves, which will make your guests stay longer. Players, guided by either Johnny or Baby from the classic film (Patrick Swayze and Jennifer Grey, respectively), perform dance rehearsals with combinations of different dance techniques to garner more Romance Waves.

Upon starting the game, each player chooses their own style of dance from a small selection, which becomes their permanent style. When recruiting friends asynchronously for dance rehearsals comprised of three dancers, you will unlock new dance combinations and collect even more Romance Waves to keep guests falling in love, sticking around longer, and spending coins on your various attractions.


Dirty Dancing Facebook in Action
To keep faithful to its legendary source material, every Romance Wave blast will let out clips from songs featured in Dirty Dancing's Oscar-winning soundtrack. And as players discover new dance rehearsal combinations, they will unlock secret combinations for big Romance Wave rewards. Of course, you can also boost your progress by spending Watermelons, the game's paid currency, on decorations and attractions to get your guests to spend.

This all creates a cycle of finding new dance routines through combining your friends' dance styles in new ways, bursts of Romance and expanding and restoring your version of the Kellerman's Resort. As you keep you and your friends' feet tapping and romancing, you can take pictures of your resort and share them with friends as well as help them out by visiting. And hey, if you're patiently waiting for the next Dirty Dancing flick to hit in 2013, maybe this will hold you over.

Click here to play Dirty Dancing on Facebook Now >

If you've tried the game already on Facebook, what do you think of it so far? Will you be playing this in anticipation of the next film? Sound off in the comments. Add Comment.

Game of the Day: Bomboozle 2

bomboozle 2 game of the dayMatch like-colored blobs together in groups of three or more to frantically collect oodles of points. If match you match five or more blobs, you'll receive a bomb to unleash carnage on a massive scale. But if you only match 3, a pesky skull will drop into play that can only be destroyed by one of those devastating bombs. Run out of possible moves though, and the fun's all over.

As you progress, you discover new blobs that make Bomboozle 2 even trickier. Fortunately, as you keep bursting blob chains, you'll fill up your power up meters located at the bottom of the boards. As you'll soon discover, these can be invaluable in a tight spot. So be sure to flip, rearrange, and explode your way out of trouble. There are a bunch of different ways to play Bomboozle, so choose a mode and have fun!

Click here to play Bomboozle 2!
bomboozle 2 game of the day     bomboozle 2 game of the day
Pro Tips:

    * Sure the bomb explosions are awesome, but don't over use them. If you ever see a combo of 4 or more, make that your next move rather than a bomb.
    * Try to save your bombs for when they are all within range of each other. That way when you do detonate a bomb, it will set off a chain reaction and clear the board.
    * Like bombs, don't use your power ups (located at the bottom of the board) too often. Save them up for when you really need them. For example, if you have a ton of skulls at the bottom of the board and a couple treasure chests at the top, that would be a great time to use the board flip power up.


Click here to play Bomboozle 2!

What do you think of Bomboozle 2? Were you able to clear the whole board?